ArcadeReality started in 2021 as three engineers tired of watching junior-heavy teams learn expensive lessons on production systems. Five years later we're still small — senior engineers only, no bench, no account manager standing between you and the person writing the code.
We work in short, scoped engagements: a two-week architecture sprint before anything else, fixed-fee delivery, weekly demos instead of status decks. Clients come to us for the work other vendors won't take on — systems where a mistake shows up in latency graphs or compliance audits, not a bug tracker.
Tell us about your system. We respond within one business day with whether we're the right studio for it — and a rough path forward.